![]() ![]() Either Sean is forced to humiliate himself for the amusement of these thugs, or they drag Sean out of the car and proceed to beat him senseless. He’s rudely awoken a few hours later by two men who claim that he has parked on their property. He pulls over for the night to get some rest. There were many moments that stalled out the episode early on.Īs Sean escapes in his stolen, hotwired car, he eventually begins nodding off at the wheel. Sure, there’s a bit of realism in the inconvenience of waiting on someone to get off the phone, but dear lord, this is supposed to be a game. Then all of a sudden, the detective ends her phone call and returns to the room. I was waiting for at least a minute or two, looking around and thinking I had missed something. But it only takes a few seconds to skim through these. The game gives you a few things to observe, mostly just headshots of your friends from the forest. At an early part of the episode, for instance, the detective questioning you gets a phone call and has to leave the room. I felt as though the game was repeatedly, intentionally, and unnecessarily preventing my progress in the hospital scenes. It’s worth noting that until this point in the episode, the gameplay sequences are uniquely obtuse compared to the rest of the series. No more of the sterilized and lifeless hospital environment, no more fear of being convicted by the FBI, and best of all, now he can search for Daniel. As he escapes, there is an almost audible sigh of relief in the game’s atmosphere. He sneaks around scaffolding on the side of the hospital building, finds an unlocked car and hotwires it. Needless to say, the Diaz brothers never stay anywhere for too long, and Sean breaks out of the hospital. Sean has to break out on his own or face the consequences for his past actions. ![]() You can ask him to help you escape the hospital so you can go on the run from the law, but you’ll quickly realize how selfish and foolish such a request would be. ![]() Sean makes a friend with his nurse in this hospital, a kind man who believes Sean is a good kid. The hippie friends from the forest camp in the last episode have all been detained and questioned by this FBI detective, and you soon learn that everyone’s account of what happened is contradictory. The FBI is trying to piece together the events that concluded “Wastelands,” where Daniel caused a violent explosion that backfired. Stringing together events as far back as episode one, where a police officer was accidentally killed after he shot the Diaz brothers’ father, Sean is about to transfer from a hospital to a juvenile detention center.Īmongst other things, Sean is being tried for murdering a police officer – a crime he didn’t commit, but is obviously implicated in. By observing the room, we quickly learn a lot about what unfolded after the explosive ending to “Wastelands.” A business card conspicuously lurks on a nearby table to Sean’s hospital bed, revealing that he has been repeatedly questioned by a detective from the FBI. The episode begins in a hospital where Sean awakens. I don’t relish in these things happening to Sean, but the suffering he endures throughout this episode truly strengthen his character, which is something badly needed. He’s lost his brother Daniel, he’s lost his left eye, and now he has lost part of his identity that he was beginning to finally explore in the previous episode. A lot has gone wrong for Sean up until this point. “Faith” contends with “Wastelands” as the strongest episode of Life is Strange 2 so far, mostly because the main character, Sean, spends most of the episode alone and struggling – but that’s not saying much. I just worry that it has taken too long for us to reach the point where the story earns its place alongside the original. But like “Wastelands,” at least it’s a step in the right direction. And now “Faith” has released and I don’t know exactly how to think about it. As I’ve written before, Life is Strange 2 falls far short of its predecessor. The characters, the worldbuilding, the magical realism, the soundtrack, the gameplay and how it’s integrated into the narrative themes – all of these elements coalesced into something transcendent and unforgettable. The original Life is Strange series is one of my favorite games of all time.
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